Lewis Corbett

2017—2021

Computer Games Enterprise

University of Portsmouth · First-class Honours · GPA 3.59

Final year

3D art & production

I delivered a substantial individual 3D-art project and contributed to a group production that simulated a real-world studio environment, balancing creativity, ownership and consistency.

Steampunk Town

Created for a client to demonstrate 3D-art techniques including PBR materials, VFX, cloth physics and lighting.

Japanese Shrine

A small UE4 environment developed to improve environmental modelling, PBR workflows, Substance Designer materials and photogrammetry.

Second year

Leadership & visual design

I built experience in leadership, planning and commercial awareness through student-led game-business projects, while deepening my understanding of asset pipelines and 3D modelling.

Skeleton Casino

An Unreal Engine environment and character animation featuring a motion-captured performance.

First year

Creative & technical foundations

I developed skills in 2D and 3D art with tools such as Adobe Photoshop and 3D Studio Max, alongside foundational C++ knowledge and team-based game production.

Back to the Future

A first-year car model with film-accurate props and animated components.