Final year
3D art & production
I delivered a substantial individual 3D-art project and contributed to a group production that simulated a real-world studio environment, balancing creativity, ownership and consistency.
Steampunk Town
Created for a client to demonstrate 3D-art techniques including PBR materials, VFX, cloth physics and lighting.
Japanese Shrine
A small UE4 environment developed to improve environmental modelling, PBR workflows, Substance Designer materials and photogrammetry.
Second year
Leadership & visual design
I built experience in leadership, planning and commercial awareness through student-led game-business projects, while deepening my understanding of asset pipelines and 3D modelling.
Skeleton Casino
An Unreal Engine environment and character animation featuring a motion-captured performance.
First year
Creative & technical foundations
I developed skills in 2D and 3D art with tools such as Adobe Photoshop and 3D Studio Max, alongside foundational C++ knowledge and team-based game production.
Back to the Future
A first-year car model with film-accurate props and animated components.