Lewis Corbett

3D art / University work

Models & environments

Selected environment art, props and animation projects created with game-ready workflows.

Skeleton Casino

An Unreal Engine environment and character animation about a skeleton losing money at a casino. The character performance was captured in a motion-capture studio.

Back to the Future

A first-year project recreating the famous time-travelling car, including its recognisable props and animated parts.

SwordFish II

Spike Spiegel’s SwordFish II from Cowboy Bebop, made as a one-day challenge to create a PBR-textured UE4 asset.

Japanese Komainu

A guardian statue made for the Japanese shrine project, sculpted at high poly and baked to a low-poly mesh to retain detail.

CRT TV

A classic gaming CRT TV prop using PBR materials, repurposed from a placement-year project.