As Associate Project Manager I oversee the coordination, review, and delivery of assets across multiple global territories. I work with internal & external stakeholders and First Party vendors to ensure high-quality assets are delivered on time and aligned within brand standards. I manage packaging schedules, facilitate approvals, and support the product lifecycle from concept to launch.

TD Synnex - Sales Operation Executive
At TD Synnex I played a pivotal role in facilitating effective communication between our sales team and customers so we are able to fulfill customers needs. The role required detailed interpretation of all Information from our customers enabling us to tailor our offerings and services to meet their unique requirements.
Whilst working at Sony Interactive Entertainment as a Packaging Assistant, The job revolved mainly around coordinating and managing reviews of assets with key stakeholders globally. While also working with different parts of the business to hit deadlines for product releases, I also managed communications with third parties who support in creating and delivering these assets.
At Outright Games I’m responsible for everything to do with Packaging. This includes making sure our titles match the First Party Templates, discussing with Licensors, talking to distributors & processing their POs and Handling Rating Submissions (PEGI, ESRB, etc.). I also helped lead the integration of our department into the company-wide Jira solution.

TechData - Sales Operations
During my time was TechData, I am responsible for processing orders coming in from the sales team, making sure the orders are fulfilled correctly by interpreting all Information found on a customer PO and updating accurately all our various finance systems like SAP.
Grade: First-class Honours , GPA 3.59
During my time at the University of Portsmouth, I developed a well-rounded understanding of the games industry with a strong emphasis on business, project management, and entrepreneurship, supported by technical and creative skill-building. The course focused on preparing students for leadership roles within game development, combining practical production experience with deep theoretical knowledge.